
In an exclusive interview with 360 Magazine (Issue 39, on shelves now), Braid creator Jonathan Blow revealed that he might never bother making another Live Arcade game after the drawn out process of bringing his award winning platformer to Xbox 360. While positive sales of the game may well change his mind in the longer term he suggested that the 360 architecture and Live Arcade’s certification process could actually be hurting the quality of the games being offered rather than improving it.
When asked how he found development Blow said: “The Xbox 360 is an easy platform to develop for, although I wish they would have gone with a single out-of-order processor rather than three in-order processors - because of that decision I spent a lot of time optimizing things in Braid that I wouldn’t have had to optimize on a PC.” However, it was Microsoft’s control of the service more than the tech of the Xbox 360 that was the real barrier. “I don’t know that I would ever make another XBLA game, though,” Blow revealed. ” The certification process is annoying and, I think, counterproductive for XBLA-sized games: it actually lowers the quality of the games, instead of raising it. Furthermore, the new business deal that Microsoft is purportedly offering makes it very unappealing for anyone but large publishers to bring a game to XBLA.”

As anyone who has played Braid can attest, Live Arcade could do with more developers like Jonathan Blow, not less. Hopefully his critique of the service will be taken seriously and changes can be made to make the lives of smaller developers easier.
For the full interview and even more info on the background to Braid’s development check out Issue 39 of 360 on shelves now.

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